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How Lou’s Lagoon captures the magic of Nintendo to feel like a lost GameCube classic
By Alan Wen published
Tiny Roar co-founder Robert Koch reveals how mixing influences can be creative.

The Drifter blends pixel art nostalgia and noir storytelling – here’s why it will have you hooked
By Alan Wen published
Indie dev Powerhoof is avoiding typical influences for something more original.

How Moonlighter 2 builds on its Zelda-inspired twist as it moves from 2D to 3D
By Alan Wen published
Game co-director Luis Pérez explains why 3D in Unity makes a creative difference.

How psychedelic detective game Nirvana Noir is adding 3D and colour to its nostalgic graphic design look
By Alan Wen published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.

I played Reach and have never felt like more of a parkour king in VR
By Alan Wen published
nDreams' new game, made in Unreal Engine 5, is the next (literal) leap for VR since Half-Life: Alyx.

Unreal Engine 5 has been customised to deliver a Ghibli-like painterly art style for upcoming indie game Crescent County
By Alan Wen published
This witchy fantasy sci-fi mashup looks wonderful.

This brilliant parody of The Elder Scrolls was made possible with pre-made assets
By Alan Wen published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

Redesigning football? How Rematch reimagines the sport as utopian 'painterly and impressionistic' cartoon chaos
By Alan Wen published
Art director Sabrina Tobal on an aesthetic that's "futuristic, optimistic, with movement and cooperation".
Daily design news, reviews, how-tos and more, as picked by the editors.