Blades of Fire review: if Jim Henson had made Conan The Barbarian – and it's as wonderfully weird as that sounds

Finally, an original Soulslike.

Blades of Fire review; two fantasy characters sit at a dinner table
(Image: © Future / MercurySteam / 505 Games)

For

  • Curious and beautiful art direction
  • Lots of secrets to find
  • Unique and crunchy combat

Against

  • Can feel too ambiguous in places

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Blades of Fire: details

Blades of Fire art; a man holds a sword

(Image credit: MercurySteam / 505 Games)

Publisher 505 Games

Developer MercurySteam

Release date 22 May

Format Xbox Series X, PC, PS5 (reviewed)

Platform Mercury Engine 6

With Blades of Fire developer MercurySteam has chipped a sword tip into the overcrowded Soulslike genre, hammered it, wrestled with it, and pried open a new vein of original thinking – weapon and combat customisation – and surrounded it in one of the most beautifully devised worlds I played. It helps the game looks like The Labyrinth era Jim Henson with a splash of Goya and a deep cut of Conan.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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