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Latest about Xbox

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.

How the new fantasy world of video game Absolum was created in collaboration with an animation studio
By Alan Wen published
Supamonks' Maxime Mary discusses comic influences and the challenge of merging animation and game design.

Clair Obscur: Expedition 33 review: a brilliantly weird, utterly unique game
By Lewis Packwood published
More than eye candy.

Onimusha 2: Samurai’s Destiny Remaster hands-on: ahead of its time
By Ian Dean published
A timely reminder of how artful video game visual design can be.

Fatal Fury: City of the Wolves review – a triumphant comeback that rekindles the series' classic fighting spirit
By Alan Wen published
SNK's original prize fighter still packs a punch with its comic book roots.

David Fincher's weird Xbox ad brings back early 2000s vibes
By Joe Foley published
Games console ads just got weird again.

“It's staggeringly simple” – this coding tool is ideal for artists looking to break into game development
By Lewis Packwood published
Arco game artist and indie dev Max Cahill explains why Lua and the LÖVE engine are a great combo.

Promise Mascot Agency review: Showa-era Japanese retro vibes, modern game design chores
By Alan Wen published
What if one of Yakuza's wild mini-games broke free?
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