How we used Unreal Engine to create the voxelised world of A Minecraft Movie

A scene from A Minecraft Movie
(Image credit: Warner Bros. Pictures)

Unless you’ve lived under a cube of deepslate, you’ve almost certainly heard of A Minecraft Movie. The cinematic event has dominated the box office and laid waste to cinema screening rooms. But you might not have heard how the video game world made it to the big screen.

The key was to use virtual environments. That’s why Warner Bros. involved our creative services team at Disguise from the earliest stages of production, working as the Virtual Art Department (VAD) on the movie. Real-world locations or entirely practical sets couldn’t do the outlandish settings of Minecraft justice on their own.

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Talia Finlayson
Senior Unreal Engine Artist

Talia is a 3D generalist with a wide range of skills from world-building in Unreal Engine and delivering immersive XR and Virtual Production experiences to modelling and texturing.

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